|
|
|
Directory: Technical >> Script Lib >> Basics >> Camera.
Interpolation:
For the camera to look at a screen, it could be static or non-static,
type in the following line: The time field determines the number of
millisecond the camera is allowed to get to a certain place. If you want the camera
to go to a place instantly leave the time field blank or set to 0.
cm_interpolate [screen] [time]
To interpolate a block, type in the line:
cm_interpolate_block [screen] [time]
Warning! You may run into problems if you use the functions cm_interpolate and
cm_interpolate_block annaccordingly.
Orbitting:
To make the camera orbit the interpolated area, type in the following line:
cm_orbit [angle]
Angle is measured from 0 to 1, like 0.3.
Resetting:
To reset the camera to focus back at you, type in the following line:
cm_reset
Detaching:
To detach a camera, type the following line: (this is done during death-falls)
cm_detach
Animating:
Let us consider the last important camera function. This plays a camera motion film.
They move your camera like a bunch of cm_interpolates melted together. It is like
a film being playbacked except it is done with the camera. You can find these anims in the
original IGMD. I must warn that there are so few of them, that usually you cannot find out
which fits in your script.
cm_anim both [anim]
There are quite a few other functions; however, they are more or less useless and
are less frequently used.
|
|
|