Directory: Technical >> Script Lib >> Advanced >> Objects.
There are quite a few object functions. They are not that hard. An object is defined by
two numbers: object1 and object2 (id and flag numbers).
To create a new object, use the function:
obj_create [object1] [object2]
You can find object numbers in the original IGMD. You can also delete objects by:
obj_kill [object1] [object2]
Show and Hide:
If you want to show/hide an object you use:
obj_[show/hide] [object1] [object2]
To force an object to be drawn you use (make it
visible during all animations):
obj_force_draw [object1] [object2]